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Warshmallows: Level Design 2
First iteration

First iteration

Second iteration with a darker background

Second iteration with a darker background

Final design

Final design

Catastrophe version

Catastrophe version

Warshmallows: Level Design 2

Back in 2019, at the beginning of the production, my art director (Migeru) and I set the overall style of the levels for the indie game Warsmallows. The second level was very challenging for many reasons. It is a night level, so it was the need that the players won't lose between all the city lights, but having a really dark ambiance was out of the discussion. After a lot of iterations, Migueru and I finally achieve the final look of the level.

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