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Warshmallows: Level Design 1
Grayscale sketch

Grayscale sketch

Standard level

Standard level

Catastrophe mode

Catastrophe mode

Warshmallows: Level Design 1

Back in 2019, at the beginning of the production, my art director (Migeru) and I set the overall style of the levels for the indie game Warsmallows. Every level serves as an arena for the players and has two versions of it. As a player, you are in the standard version of the level, with a more natural color palette, but when the timer goes zero, a big catastrophe appears to kill the remaining players and changes the mood of the level. In this case, is the volcano eruption. It was a big effort, but we learned a lot in the process.

You can follow Migueru on https://www.artstation.com/brassomuerto

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